Asset bundles are meant to be created from a set of assets and then loaded into your application. However you're not really meant to edit them in the first place. But see the other answer for a solution that might work. select a location where you want the images extracted (i recommend making a folder for each files you want to extract the images from and combine them at the end in one folder manually, because some images might have same name but not necessarily be the same image).ĭepending on the number of images might take a while (don't panic if you see not responding, just let it work), once it's done the Plugins window will close. Unity does not support any functionality to do this. it will open a new window, there select Export to. Once you have selected the files, on the right side of this new window click on the tab PluginsĤ. select them all by dragging the mouse over (make sure you drag all the way to the left edge)ģ. press on type tab to sort the list and look for texture2D filesĢ. Once you have open resources.assets a new window will appear showing the files stored inside.ġ. The images usually are located in data folder of the game (e.g: D:\Games\Harem Villa 0.2\Harem Villa 0.2_Data > resources.assets which contains main files, but some images can be found in levelx files (where x= 0, 1, 2 etc.) from what i seen in something unlimited for example. Open the files with the images > File > OpenĬ. Open the program > AssetBundleExtractor.exeī. And replace the one in the main folder where AssetBundleExtractor.exe is located.Ī.
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